SuperNormal: A Longevity App Concept
An app concept for Rejuvenation athletes powered by a health agent.
In my previous post, I talked about how health agents/longevity agents can become part of everyday healthcare. And here I present you an app concept powered by a longevity agent.
If you haven’t checked it out, check now :
Why SuperNormal as a name for the app?
You must be wondering why I went with such a name.
Become the best version physically and mentally is the “Super” part. While doing things you will normally do on day to day basis. Hence “Normal” part. The daily activities which are guided by an AI technology. The agent understands your behaviour and lifestyle, it decides your progress path which feel natural, progressive and achievable.
Intended User
The intended user for such an app are “Rejuvenation Athletes”. These are individuals who are actively trying to do activities that can slow down the biological aging and help improve their wellbeing. These athletes check their biomarker for aging like DunedinPACE(novel blood biomarker of the pace of aging). The concept itself has gained popularity as of initiatives like Rejuvenation Olympics where individual try to achieve best score for slowing of aging for leaderboards.
The Rejuvenation athletes focus on number of health interventions which can help them reduce aging process. This include diet, exercise, sleep, stress and medical therapies. One of the popular example is of Bryan Johnson who is documenting his process and calling it “Blueprint”.
The Concept for the application
The app brings ideas from various themes - aging clock/biomarkers, multiple connected monitoring devices, the community revolving around rejuvenation athletes, and lastly the advice from AI agents.
The Information Architecture
I divided the information architecture in two levels. The first level caters to three distinct purposes - Aging/Biomarker related content, community engagement and personal progress/statistics.
With each having their own uniques tabs in the application. The second level is catering to additional information to support level one.
The Color and Font System
I choose an overall dark theme for this app, which gives it more premium and tech-savvy vibe. The color scheme is dynamic and contrasting in nature. Making it suitable to attract attention. Overall colors are bright in nature to contrast with background black. Which makes the design of the app very modern.
The Home Screen
The homes screen brings vital information relevant to a rejuvenation athlete. Here user gets information about his aging score. The primary one is intended to be collected from an invasive blood test - an aging test. Amount and frequency of such a test needs the help of a medical practitioner. Second information is for cumulative score which is generated by how good an individual has been doing their aging protocols and interventions. Followed by recommendations from a health agent. Later in post I discuss, how such a screen might look like.
The Leaderboard
The leaderboard gives glimpse of individual’s ranking compared to other athletes. The board is inspired by an actual leaderboard for rejuvenation athletes. Maintained by Rejuvenation Olympics.
The User Progress
The last tab will be dedicated to user progress. The user can select the health parameter like sleep, nutrition, exercise etc. Which will be followed by detailed graphs and charts relevant to that parameter.
User can select any given parameter and try to compare with a competing athlete. Given the fact this can be sensitive health data, it might be necessary to anonymise or take relevant permission from other party. Following is possible idea, which is based on readily available data from aging leaderboards:
The Health Agent
The health agent which continuously improvises and reads on your health data will prepare a list of actionable items. These items will have sole goal on improving aging and well being of the user. Day by day action items which user needs to take. In current form the idea is very linear. Which I believe can be improved to have more dimension to it. Making it more interaction and inviting in nature.
The Community and the Gamification
What I have realised that “Rejuvenation Athletes” are already competitive in nature. They are working to make best out of them. I propose challenges which can be used for a healthy competition among themselves.
A badge system for showcasing achievements. These badges are awarded to the user once they complete the challenge. The challenges are designed in a manner that it represents aspects of longevity and fitness overall. For example “Sleep Warrior” will be given to someone who completes 8 hour sleeping challenge for 30 days straight. The given badges are generated using PicLumen Realistic V2.
Once the user completes a challenge, they are rewarded by the app. This will foster a sense of competitiveness among users.
Conclusion
Supernormal presents here a compelling idea on how a longevity app can look like. It is powered by a health agent which gives insight and directions for a rejuvenation athlete. Aiming to play a vital role in journey of such an athlete.